Table of Content
Very little is interactive, and what is interactive is immediately relevant. This includes your path, the problem of the moment, and of course your tools to deal with the threat. This is not an impressive game from a visual fidelity or content volume standpoint, but where it does excel is its sound design.
While it gave me a nice angle of being just within eye line of them, it did ruin the feeling of dread a few times. This can make the process of finding things and implementing them feel somewhat boring. Ultimately though, despite some minor gameplay niggles, Home Sweet Home’s intriguing plot and unique Thai folklore elements make it worthy of your time. So far, so much like every other first-person horror puzzler from the last half a decade – a grizzly game of hide-and-seek with the occasional jump scare tossed in for good measure. Thus it’s up to the player to bimble around the dark, decaying environment, uncovering clues and solving puzzles, all while avoiding a menagerie of malicious spirits. Tim’s life has drastically changed since his wife disappeared mysteriously.
Return policy
Unfortunately, most solutions will be to find an item that grants access to a path and move to the next complication. Home Sweet Home is pretty linear and most doors, stairways, and windows will be inaccessible to Tim. You’ll always have a clear picture on what your surroundings are in any given level, but some of the puzzles are not very clear. "Home Sweet Home is a solid modern horror game which effectively utilizes Thai culture and mythology to create an unnerving, atmospheric, and surreal experience." Today - Cloudy with a high of 51 °F (10.6 °C) and a 55% chance of precipitation. Cloudy with a high of 51 °F (10.6 °C) and a 55% chance of precipitation.
It wasn't an ending at all frankly, the game just stopped when it was about to get it's ending. I had to complete the game without VR cuz of constant crashes and it felt so much better but still bad game. While Home Sweet Home doesn't bring anything new to the table for first person horror puzzlers, it does stand out with the inclusion of Thai horror folklore which is truly terrifying. It's let down with a couple of bugs but it's not a bad way to spend a few hours.
Home Sweet Home Review – PS VR
The mystery surrounding the story and unique set pieces mix incredibly well with superb horror elements. I never thought a box cutter of all things could be scary. Home Sweet Home follows Tim as he wakes up in a house with no clear memory of where he was before today. As he stumbles through the opening level with the goal of escaping, he remembers he had a girlfriend/wife named Jane.

It is this is dynamic that allows Home Sweet Home to turn the screws of suspense, taking players’ breath away with heart-stopping sequences and wicked jump-scares. When you are hiding in a locker, peering through the slots as some awful presence stalks about the room moaning for your blood, it is easy to forget that this is “just a game”. I found myself literally holding my breath, desperate to not be discovered by the awful chittering spirit that was searching for me. Each of Home Sweet Home’s malevolent spirits also has a distinct and disturbing audio cue designed to have players darting for the nearest locker, drain, or over-sized vase as soon as they hear them.
Home Sweet Home Review Summary
What sets Home Sweet Home apart from its contemporaries is its use of Thai mythology mixed with typical Asian horror tropes. The result is an experience which though not mechanically significant, is nevertheless memorable. • Diversity of Gameplay – Puzzles and investigations are integrated into the game for variety of gameplay. Home Sweet Home brings the rich and terrifying stories directly from Thai culture for this nightmarish ride...
The majority of Home Sweet Home is extremely linear, following Tim as he explores a series of environments in his quest to locate Jane, avoiding ghosts and solving puzzles. The vaguest sketches of story are revealed through environmental clues , but many of these story items are so well hidden that the story might go right over many players heads. So while I might rant for several paragraphs about things that I found frustrating about Home Sweet Home, I want to make it clear that I’m recommending the game anyhow. It’s not the greatest game ever made, but it is one hell of a horror experience. As you wander through frightening environments, surrounded on all sides by foreboding images, silent triggers start yelping inside of you.
Customer reviews
SaturdayPrecipitation51%Fahrenheit High Temperature51°Celsius High Temperature11°Fahrenheit Low Temperature42°Celsius Low Temperature6°Night - Cloudy with a 51% chance of precipitation. Both modes still suffer from shoddy A.I., and it’s important enough to single out again. At times, it’s never clear on what and how far certain creatures can detect you. The space you have to approach them from behind fluctuates, and some won’t even be able to see you through objects with holes in them.

The realm of VR presents this devilish title in the best way, putting you right in the middle of the terror at hand." This is frankly an awful way to start the game, but players should push through this sequence. Once you persevere and figure out what you need to do to survive, that knowledge will carry you through most of the rest of the game. The opening sequence of Home Sweet Home is one of the most frightening in the game. I don’t want to spoil any story surprises, but I will say that Home Sweet Home throws Tim into the deep end of the pool without first teaching him how to swim.
And the first antagonist that player encounters in that frustrating opening is a classic horror villain for the ages, right up there with terrifying film villains like Sadaku from Ringu and Kayaku from Ju-On. This is a creation that is horrifying in its relentless pursuit of Tim, and its lamenting moans are utterly bone chilling. If barred from moving forward, it is sometimes a good idea to simply turn around, as a door that wasn’t present before may have mystically appeared. There are also a couple of nifty storytelling sequences that take place as Tim wanders his home repeatedly, and the rooms subtly change each time he enters them, denoting the passage of time and his mental deterioration.

With its issues, it’s not going to redefine the horror genre, but this book shouldn’t be judged by its cover. There are several reasons why Home Sweet Home is lacking in the gameplay department, but the bottom line is that as an experience, Home Sweet Home is extremely scary and unsettling. Progression is occasionally gated off by some insidious puzzles. A few of the puzzles are extremely clever, requiring the player to search the environment for clues and then perform some mental gymnastics to come up with the solutions. Most, however, simply require the player to acquire a nearby object to interact with an environmental barrier (including one game of “find the keys” in Tim’s house that had me ripping my hair out). Well before the player is familiar with the mechanics at play, they are asked to endure what is arguably the most difficult sequence in the game.
While its atmosphere and especially sound design are high quality and quite effective at creeping you out, I more often found myself ripped back out of the experience, disappointed in the moment, and wanting more. Sometimes it’s easy to forget how important sound is to a horror experience. In games especially, so much is communicated through sound, from your emotional state being manipulated through music, to being able to gauge your surroundings, to all the “fun” stuff. In this case, after playing Home Sweet Home, the sound of a box cutter’s blade protracting and retracting might stick with you for a long time. Especially since that sound is tied not only to the central threat, but also all the dying and continuing you’re going to be doing. The first big scare in Home Sweet Home also sets the stage for its first big frustration.
Before you even realize what’s happening, the game expects you to spin around, run into another room, realize you can hide in lockers, then hide in said locker, all within seconds. If you don’t do it it right, you die immediately, then have to reload and watch the setup again. Maybe you’ll get it right away, but more than likely you won’t, and that sets the stage for a lot of the Home Sweet Home experience. It’s full of trial and error, mess up once and you’re reloading from the last checkpoint stealth or pseudo-action sequences. And being such a dark and murky game, sometimes you’ll just bumble into a reload situation because it’s hard to see what you’re even supposed to do. Home Sweet Home does an excellent job of creating a solid foundation for fear, yet overly relies on cheap jump scares to carry the horror.
Home Sweet Home Review – House of Horrors (PS4/PSVR)
Home Sweet Home is a first-person horror adventure game based on Thai myths and beliefs. The core gameplay focuses on storytelling and stealth to avoid perilous spirits hunting you. Moreover, few puzzles are added into the game, making gameplay more various. It feels very tacked on and undercooked, with the image often blurry to the point where I was squinting at things to see, then UI elements would pop up so close to my face it made my eyes hurt immediately.